James Green

J A M E S M A K E S G A M E S

Game Designer & Brand Creator

Design, animation, art, and look & feel — building brands and shaping games from the ground up.

J A M E S M A D E T H E S E

AirMech
Indie PC / Console

AirMech

A fast-paced action RTS built from the ground up — brand identity, game design, animation, art direction, and overall look and feel.

Game Design Brand / Look & Feel Animation
Fat Princess
AAA PS3

Fat Princess

A whimsical team-based multiplayer hit — shaped the brand, game design, animation, and the signature look and feel.

Game Design Brand / Look & Feel Animation

J A M E S H E L P E D M A K E

Unreal Tournament
AAA PC

Unreal Tournament (1999)

The genre-defining arena FPS from Epic Games that set the standard for competitive multiplayer shooters.

Animation Character Modeling
Splinter Cell: Pandora Tomorrow
AAA Multi-platform

Splinter Cell: Pandora Tomorrow

The acclaimed stealth-action sequel featuring Sam Fisher in a globe-spanning covert ops thriller from Ubisoft.

Animation Character Modeling
Contact

Hi Friend!

Thanks for stopping by. If you want to get in touch, I'm not too hard to find, but if I just leave my email here that will just earn me more spam. Currently I'm most active around AirMech development, so find me there. I don't use my personal social media much, but these are my actual ones to avoid confusion.